Jihad Hot Spots: continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action . Jihad Hot Spots: , Classic BattleTech, BattleTech, BattleMech, ‘Mech, and WK Games Jihad Hot Spots: left off, providing players and gamemasters. Holding the Line. Over and Out. Columbus Falls! Hear the Word of Blake. JIHAD HOT SPOTS: RULES ANNEX. Nuclear Weapons.
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Terra continues the Jihad plot book series started with Blake Ascending, bringing readers into the latter years of the war between the Word of Blake and the Inner Sphere. Also included are rules and jiihad for the elaborate defense hots;ots the Word of Blake unveiled against Stone and his allied Coalition throughout the Protectorate campaign.
But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and, maybe, to start turning the tide at last.
Gallery A wallpaper of the cover illustration is available in the gallery. Amid the noise, stunning secrets were revealed: Seen from the eyes of those who fight and die in this epic struggle, this book includes articles and intelligence excerpts from across the Inner Sphere, along with additional rules and campaign tracks for both BattleTech and A Time of War: Finally, Jihad Hot Spots: The true battle has only just begun.
Jihad Hot Spots: 3072
Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. Seen from the eyes of those who fight and die in this epic struggle, this book includes articles and intelligence excerpts from across the Inner Sphere, along with additional rules and campaign tracks for both BattleTech campaigns played using the BattleTech and A Time of War: Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake’s newfound power.
But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never before against the common enemy. Gamemasters and players can decide which of these groups and discoveries may actually bear fruit, and which are the misdirections left behind by the surviving leaders of the Blakist war machine. Essential gameplay statistics, maps, and a complete campaign allow players to immerse themselves completely within these Wars of Reaving.
As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. More importantly, he’s found a connection to the single greatest mystery in the last half-millennia. Confusion reigns, and each faction finds itself isolated amid its own turmoil.
Interstellar Players 3 describes the organization and efforts of Interstellar Expeditions as it continues jihadd search within and beyond human-occupied space in the BattleTech universe.
Aware he’s almost guaranteed his death at the hands of a Blakist fanatic, Uncle Chandy knows the time has come to stand in the light and reveal the secrets that will change the tide of the Jihad!
Plot Sourcebooks | BattleTech: The Board Game of Armored Combat
The Protectorate is free. Such events breathe life not only into the fiction players read, but the games they play. Also included is a glimpse at the more fantastic weapons and assets the Word of Blake was developing before its final fall—complete with rules for top-secret units, including the Caspar III system and Spectral LAMs.
This book also provides a rare, in-depth hotsopts at the Terran system itself, including the history and varied cultures who live on these most revered worlds. Once more spanning all of human space from ancient Terra to the far-flung Clan homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Amaris.
Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War! Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end 300 sight. The Master has fled to his final refuge.
The BattleTech RPG games, from the unwilling allies of the Blakist war machine, to the experimental technologies that gave the Word its incredible—if costly—edge for years, to several new BattleMechs, vehicles, and combat spacecraft that debuted in the midst of this turning point in the war.
Final Reckoning completes the Jihad plot book series started with Blake Ascending, wrapping up the final years hootspots the war between the Word of Blake and the Inner Sphere, and establishing the birth of the Republic of the Sphere. The resulting Wars of Reaving touches every Clan: With jihd covering the final fateful years of the war, this book includes articles and intelligence reports from across the Inner Sphere, along with additional rules and campaign hotspotw for BattleTech campaigns played using the Total Warfare and A Jkhad of War game rules.
The series of events presented in this book unfold in a rolling format, allowing readers to immerse themselves hltspots directly into the action than ever before. Yet along jiha the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals.
Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and stability few could have imagined since the start of the Jihad in The Wars of Reaving sourcebook details the Clans from through the end of the Jihad era and includes detailed reports, faction updates, personalities, units, and equipment that have a hand in this widespread orgy of war.